Ark Survival Evolved Forum und Community (Deutsch)»; Ark: Hilfen und Tutorials». Server Einstellungen. Hier werden alle Server Einstellungen. Wir werden hier versuchen alle Einstellungen die in die diventure.nu kommen aufzugliedern und gegebenfalls zu erklären. Nach den. Jan. Dieser Guide behandelt die erweiterten Einstellungsmöglichkeiten für ARK: Survival Evolved! Hier findet Ihr die wichtigsten Spieleinstellungen.
The lower this value is, the less health wild or tamed creatures lose when damaged. The higher this value is, the more health wild or tamed creatures lose when damaged.
The lower this value is, the more durable manmade structures are when damaged. The higher this value is, the less durable manmade structures are when damaged.
This seems strange to me considering how you'd think a higher resistance would lead to higher durability. The lower this value is, the less experience points your PC and other players will receive for performing tasks while playing.
The higher this value is, the more experience points your PC and other players will receive for performing tasks while playing. Setting it to 3.
I did this until I reached level The lower this value is, the slower your taming process will progress. The higher this value is, the faster your taming process will progress.
The lower this value is, the less you will receive from harvesting natural structures. The higher this value is, the more you will receive from harvesting natural structures.
For instance, picking up one rock on a beach will give you three. The lower this value, the slower the PC's thirst will develop.
The higher this value, the faster the PC will thirst. The lower this value, the slower your PC will hunger. The higher this value, the faster your PC will hunger toward eventual starvation.
This works identically to the previous slider however it affects your tamed creatures. Since tamed creatures don't drink, they do not have a water drain meter to adjust.
The lower this value, the slower your PC will tire from physical activity. The higher this value, the faster your PC will tire from physical activity.
The lower this value, the slower your tamed creatures will tire from sprinting or other physical activity. The higher this value, the faster your tamed creatures will tire from sprinting or other physical activity.
The lower this value, the slower your PC will heal. The higher this value, the faster your PC will heal.
The lower this value, the slower your tamed creatures will heal. The higher this value, the faster your tamed creatures will heal.
The lower this value, the less durable natural structures are and will break more quickly. The higher this value, the more durable natural structures are and will break less quickly.
This value only applies on servers with PvE mode active and is unnecessary when playing solo. What this does is defines how long it takes for player-owned structures, objects and tamed creatures take to disappear.
The purpose for decay is to keep servers clean in case too many new players join, take and produce material, but leave it laying around and never come back.
Therefore all of this material and the land space it takes up is untouchable and unclaimable for other players and may as well be a Chernobyl radioactive field.
The lower this value, the less frequently natural structures will regrow or reappear. The higher this value, the more frequently natural structures will regrow or reappear.
Has anyone posted a description of each setting and what happens when you move the slider in either direction? Showing 1 - 7 of 7 comments. All of them, if you wouldn't mind.
I want to make sure I understand what all of those settings do so I have an idea of how I want mine to be.
That's the other thing I feel confused about. Are you talking about the graphical settings? Last edited by Haxwell Edison ; 15 Jul, 6: That's what I was looking for.
Does not prevent wanderers from entering said location. Customizes the spawning rate for a given dinosaur type at all dinosaur spawn points.
Types with a larger SpawnWeightMultiplier are selected more often when spawning new dinosaurs than types with lower multipliers. For example, a SpawnLimitPercentage of 0.
Multiple DinoSpawnWeightMultipliers entries can be specified in the file, but DinoNameTag values should not be repeated across multiple entries.
Changes the base stats of a player by multipling with the default value. Meaning the start stats of a new spawned character.
Multiplier applied dependant on affinity. Allows changing the amount of stats gained for each level. To nearly disable gaining stats use 0.
That's an example of how to make the Hatchet require 1 thatch and 2 stone arrows to craft. And to make the torch require 3 raw meat and 2 cooked meat to craft because ya know, Meat Torches are the best torches!
That's an example of how to completely override the items contained in the regular Level 3 supply crate, to contain just some stone and thatch for example.
Modify loot crate contents v Players can be whitelisted as administrators on the server via their SteamID. These players can use cheat commands on the server automatically, as if they had authenticated themselves via the enablecheats command described below.
In the file, list each player's SteamID, one per line. SteamIDs for all connected players can be listed in-game via the cheat ListPlayers command.
Refer to the following section for details. When this method is used, it is not necessary to specify a server administrator password.
A password can still be specified, and can be used by players not on the whitelist to gain administrator privileges, but the server will function without it and will still automatically grant privileges to whitelisted administrators.
You can then 'download' these Survivors onto an Official ScorchedEarth Server of that same game mode. Currently only Survivors are allowed to travel TO ScorchedEarth they can not have any items on them , in order to keep it balanced for the time being.
However Alliances will not be retained, and will need to be re-setup on the other side. For Unofficial Servers , if they wish to allow dynamic Cross-ARK Travel, they will need to run two Servers on the same box from the same directory, and then you can launch with the following commandlines:.
Meanwhile, in singleplayer , you can just use the "ARK Tribute" option and then go back to the main menu and host on the other map, and download your data accordingly.
Adding 1 Giganotosaurus to the beach spawn area. Introduced in Patch Removing Trike and Pteros from the Beach.
Attribute default 0 Health Multiplier applied dependant on affinity attribute integer 0: Retrieved 19 July Retrieved from " https: Navigation menu Namespaces Page Discussion.
Views View View source History. Wiki Skin Light skin Dark skin Switching skins. This page was last edited on 3 November , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.
This site is a part of Curse, Inc. Survival Evolved Wiki Disclaimers Mobile view. When connecting to a server, this will cause most lights lamps to no longer function, even when powered and lit.
Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures.
Set to true to allow to attach more than one C4 per dino. Auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable.
Set to true to allow more than one usage of Mindwipe Tonic per level. Set to true to add item sets to supply crates, rather than overriding all their items.
Set to true to dynamically increase the amount of items dropped. Will clamp all spoiling times to the items' maximum spoiling times. Could potentially cause issues with Mods that alter spoiling time.
Official PvP servers one-time Clearance of all old unequipped items with the exception of blueprints, eatables, notes, and quest items , to ensure fairness after Item Duplication bug exploit.
Server admins can enforce this once if they run with this command argument will only work ONCE' on pre-update save games Introduced in patch You can directly override the language by using this commandline.
List of currently supported language codes: The game is forced to use DX10 instead of DX11 by sm4. This will reduce the graphics engine to a lesser version, reducing some graphics, but raising the framerate.
After two days real-time the pipes will auto-destroy if unconnected to any non-pipe directly or indirectly and no allied player is nearby. Cause characters that have not moved or interacted within the KickIdlePlayersPeriod to be kicked.
Use this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.
Force Flyer dinos to be allowed into caves Flyers able to go into caves by default on custom maps. Flyer except Quetzal and Wyvern can't fly with C4 attached to it.
Set this parameter to true to let them still fly. Launch with this command to destroy all wild creatures on a startup. Handy for automatic Tournament records….
Activates a per-tribe dino tame limit. Number of seconds cooldown between allowed Dino re-uploads defaults to 0, set to on Official Servers which is 12 hours.
Anti speedhack detection is now enabled by default — to disable it, use this server commandline Introduced in patch Eliminates the upcoming-Biome-change area wall effects as introduced in an unversioned addition of v Server player-move-physics optimization is now enabled by default improves perf — to disable it, use this server commandline Introduced in patch Fixed a savegame corruption case with large savegames: Lots of detailed sky features are disabled, such as clouds and starry night sky.
This decreases all of those but you can still have them. You still obtain the stars, the sun, and the moon. This just helps you remove the sparkling stars that make you sightless at night.
This could potentially have a small runtime performance impact, so to use the old method more RAM usage but no potential performance loss , launch with -nomemorybias.
If you want to use the old save format, launch with -oldsaveformat. Official PvE Servers use this option.
If set, only unsnapped core structures will decay. Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level.
Use this override if you want turret or spike structures to be buildable and functional on platform saddles. Use this to set how swim speed is multiplied by level spent in oxygen.
In both Single Player and Non-Dedicated Servers creatures in inactive zones are in hibernation instead of in stasis. Use this option to prevent hibernation at the cost of performance and memory usage.
Setting to true lets player characters re spawn without the wake up animation. Set to true to allow building near supply drop points in PvE mode.
Set to true to prevent dinosaurs from decaying while the Offline Raiding Prevention is active. Set to true to prevent structure from decaying while the Offline Raiding Prevention is active.
If specified, players must provide this password via the in-game console to gain access to administrator commands on the server. Also used to log in via RCON.
The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance Windows only?
AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps. For servers with a lot of RAM, they can now optionally gain performance by running with this to keep the AI's in memory.
To do this, which you can only execute once after updating to v, run your server or game with this commandline.
By default enemy structure destruction for the victim tribe is not displayed in the tribe Logs, set this to true to enable it.
All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it!
This may be deprecated, as of It was also supposed to be added to all maps, but has never been clarified as to if this occurred. Use this to forcefully enable it.
Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born.
See Web Notifications for details. Activate a whitelist only mode on the server that only lets players join if added to the allow list.
Specifies the order and which mods are loaded, ModIDs need to be comma seperated Introduced in patch Sets the maximum number of tamed Dinos on a Server, this is a global cap.
To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands:Ich hätte gerne mal eine Verlinkung zu online casinos erfahrungen Handbuch welches du meinst. Der Charakter kommt immer 2 Level höher raus als angegeben, Dinos kommen 1 Level höher raus! Hoffe ich konnte n bissl helfen. Gelten diese Einstellungen auch m lokalen Spiel? Ein höherer Wert steigert die Tiefe der Prägung. Diese Einstellung verwendet eine IP-Suche, um das Verbindungsland des Ursprungs zu ermitteln um zu verhindern, dass Spieler aus Regionen welche geblockt sind, auf dem Server verbinden können. Beste Spielothek in Illenau finden bitte noch mit einfügen Game. Dieser Wert erhöht oder verringert den Radius, bei dem die Beste Spielothek in Schlatzendorf finden angewendet wird. Und zur Frage zwecks schnellerer Herstellung. Du musst jeden Beste Spielothek in Ützdorf finden Dino einstellen: Share directly to my status.